Sunday, July 10, 2016

Update: Getting Back on Track

I took a month off to get some school work done and because my baby decided to be born. She is as adorable as can be, but takes a lot of attention. Who knew, right?

Now I'm returning to this project and doing some much needed rewrites and condensing. Right now I'm working on a rewrite of the game's basic rules. While the last rewrite totally made over the game's central action resolution mechanic, this rewrite is more about clarity and presentation of information, reducing the amount of terms and apparent exceptions to rules, standardizing language across different types of rules, etc.

I've also been working on the magic system some more. Again, things are being simplified to run a bit smoother. Player choices about what kinds of magic they want to master are being made more significant, while the actual casting of magic is being made quicker and easier to explain.

Look for updates to the game's mechanics pages in the next couple weeks. I'll probably finish off the character professions and feats by the end of the month with the new rules and language in mind, then go back and revise the older profession and feat pages after that. August then will focus on character creation and progression, which leaves the rest of Fall for the writing of lore. The end of the year should bring complete play testing of the entire system from top to bottom as well as polishing and reorganization of the website. Within the first few months of next year I'll probably take a serious look at different ways of funding and publishing. My birthday is at the end of February, and I fully intend to give this complete game to myself as a present :)