Ten Creative Goals of TWE

Create a simple rolling mechanic that emphasizes choice and diverse outcomes

Create a unified conflict resolution system that emerges naturally from language

Create interesting and subversive bonuses based on gender, age, and ethnicity

Create a health system with all of the pros of hit points and none of the cons

Create unconventional but mechanically effective classes

Create a verb based open ended magic system that makes biblical miracles possible

Create a dark and fantastical version of the biblical world to adventure in

Create opportunities for interesting moral dilemmas about power, gods, terrorism, and faith

Create incentivizations for shifting social dynamics and relationships among the players

Create a power fantasy based on tearing down oppressive power fantasies

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