Kinds, Traits, and Professions

Below are descriptions of the five great kingdoms, the traits of the kinds that inhabit those kingdoms, and the professions that players can choose for their characters.

Atri: The Land of the Setting Sun


An ancient land of full of magic and ectastic religious energy; Atrian characters represent the ecletic mysticism that is their inheritance, and the power of long imperial dominance that is their birthright.

Deiyeh: The Nation of Priests


A harsh and unforgiving land full of harsh and unforgiving people; Deiyen characters draw upon deep reservoirs of conviction and martial zealotry in order to write a place for themselves in Chaesharin's history.

Isstiliph: The Five Cities of Triumph


A kingdom of outsiders even after centuries of living in Chaesharin; Isstiliphi characters embody alien traditions and alien ways of thinking, but do so with fierce loyalty, restrained passions, and a long tradition of philosophical wisdom.

Lisrai: The Pillar of Heaven


The newest of the five great kingdoms with all idealism, naivete, and material excess of youth; Lisraii characters employ the latest ideas and technologies to remake the Shadow Crescent in their own image.

Lock: The Sapphire Shores


An eclectic group of flamboyant and artistic peoples whose mastery of the sea is unparalleled; Lockan characters are passionately individualistic and as wild and as deep as the seas they ride.

Languages of Chaesharin


Complete descriptions of all of The Way of the Earth's major languages, presented in terms of their relationships to the kinds and to one another.

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