Wednesday, May 11, 2016

Update: Massive Overhauls Coming Soon

TWE is done enough that I can get quality feedback on its many moving parts. And in response to some feedback and as a result of some simplifying and experimenting I've been doing, the mechanics of the game are going to be changing. A lot. There's going to be massive rewrites of practically every mechanics page, and retuning of all the completed feats and traits.

It's a big step to take, but an important one I think.

The soul of the game isn't changing. It will be a faster, more responsive, and more dramatic version of itself. It will really allow the game's biggest strengths and most unique features to shine, and trim the fat off things that don't need to be in the spotlight. Characters aren't really changing, and neither are the magic system, progression system, or resource system.

Listed below are some of the big changes that will be happening, along with some of the goals of those changes.

1. The Judge Two System is becoming simpler and innocent rolls as they used to exist are gone.
2. Attributes and target numbers/power numbers are being scaled down a bit.
3. Health is moving over to a pure wound system
4. A simple mechanic called Risk is being put in, in place of Stamina/Poise, to make conflicts become increasingly consequential.
5. Weapons, armor, and other conflict boons are being simplified while retaining some unique stats.
6. The calls systems (open/round/power) is being thrown out for a turn system dictated by the simplified Judge Two System.
7. Guilts and Glories (now called Guilt and Innocence) are now guaranteed on every roll, and their effects have been streamlined to propel the action forward rather than merely providing bonuses.
8. Scripts are being tied to class.
9. Contested Ends are being placed in two tiers, accessible with rolls that earn certain degree of success.
10. The language of contested actions is changing to better fit how contested ends, guilts, innocence, and boons work now.

It's a lot. Fo sho. But at the end of it all I think it will be a concentrated version of what was working before. The next couple updates will be unveiling some of these rewrites as I finish and test them. I likely won't put up the new pages until most are done, but you'll be able to see their progress in the weekly updates.

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